Glide was an effort to select primary features that were useful for real-time rendering of 3D games. This version of OpenGL is a large graphics library with 336 calls in the API, many of which were of limited use in game rendering at the time. Glide is based on the basic geometry and "world view" of OpenGL 1.1. NFS 2 SE in Glide display mode using a Glide wrapper.
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